Torn Optimizer
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Daily Xanax (2x)
Daily: 2× xanax + 1 refill, trains at ~5k happy (no lollipops/eDVDs).
Daily Xanax (3x)
Daily: 3× xanax + 1 refill, no happy boosters (time drugs to avoid CD waste).
Daily Xanax (~2.5x)
Alternates 3/2 xanax + refill (avg 2.5), no lollipops/eDVDs; realistic CD cadence.
Daily Xanax (2x) + Lollipops
Daily: 2× xanax + refill + lollipops to fill booster CD (no stacking).
Daily Xanax (2x) + Heavy Lollipops
Daily: 2× xanax + refill + max lollipops to booster cap (no stacking).
Daily Xanax (3x) + Lollipops
Daily: 3× xanax + refill + lollipops to booster cap (no stacking).
Daily Xanax (~2.5x) + Lollipops
Alternate 3/2 xanax + refill + lollipops to booster cap daily (no stacking).
Happy Jump (10* AN)
Stack 1000E, 9 eDVDs + ecstasy for 99k happy. Best below 800k per stat.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤800k)
99k jumps until each stat hits ~800k, prioritizing the lowest stat first.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤1M)
99k jumps with 10* AN until ~1M per stat, then switch to normal training.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤600k)
99k jumps with 10* AN until ~600k per stat, then switch to regular training.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤400k)
99k jumps with 10* AN until ~400k per stat, then switch to regular training.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤300k)
99k jumps with 10* AN until ~300k per stat, then switch to regular training.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (10* AN, ≤200k)
99k jumps with 10* AN until ~200k per stat, then switch to regular training.
Need ~15k INT and ~5k MAN for 10* AN (have 0 INT, 0 MAN)
Happy Jump (standard eDVD)
99k-style jumps with normal eDVD happy (no 10* AN). Best below 400k per stat.
Happy Jump (standard, ≤400k)
Standard eDVD jumps until each stat hits ~400k, then switch to normal training.
Happy Jump (standard, ≤500k)
Standard eDVD jumps until ~500k per stat, then switch to normal training.
Happy Jump (standard, ≤300k)
Standard eDVD jumps until ~300k per stat, then switch to normal training.
Happy Jump (standard, ≤200k)
Standard eDVD jumps until ~200k per stat, then switch to normal training.
Happy Jump (standard, ≤150k)
Standard eDVD jumps until ~150k per stat, then switch to normal training.
Happy Jump (standard, ≤100k)
Standard eDVD jumps until ~100k per stat, then switch to normal training.
Happy Jump (standard, ≤50k)
Standard eDVD jumps until ~50k per stat, then switch to normal training.
Music Store Rush
+30% gym EXP + 50 happy/JP, trains with 2× xanax + 1 refill daily (no lollipops).
Need ~4k INT and ~2k MAN for 3* Music Store (have 0 INT, 0 MAN)
Music Store + Lollipops
2× xanax + refill + 50 happy/JP + lollipops to booster cap daily (no stacking).
Need ~4k INT and ~2k MAN for 3* Music Store (have 0 INT, 0 MAN)
Farm (7E/JP)
Daily: 2× xanax + refill; spends JP for +7E/JP (10* = +70E). No boosters.
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Farm + Lollipops
Daily: 2× xanax + refill + JP energy; burn lollipops to booster cap (no stacking).
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Candle Store (5E/JP)
Daily: 2× xanax + refill; spends JP for +5E/JP (10* = +50E). No boosters.
Need ~1k INT and ~500 END for Candle Store
Candle Store + Lollipops
Daily: 2× xanax + refill + JP energy; lollipops to booster cap (no stacking).
Need ~1k INT and ~500 END for Candle Store
Farm JP Jump
Bank 100 JP, then stacked 4× xanax (1000E) + JP energy + 5–9 eDVDs + ecstasy + refill. Targets lowest stat <400k.
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Candle JP Jump
Bank 100 JP, then stacked 4× xanax (1000E) + JP energy + 5–9 eDVDs + ecstasy + refill. Targets lowest stat <400k.
Need ~1k INT and ~500 END for Candle Store
Farm JP Candy Burst
Bank 100 JP, burst asap with 2× xanax + refill + JP energy + lollipops (no 1k stack). Uses lollipops on banking days; skip the day before a burst to keep booster CD open.
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Candle JP Candy Burst
Bank 100 JP, burst asap with 2× xanax + refill + JP energy + lollipops (no 1k stack). Uses lollipops on banking days; skip the day before a burst to keep booster CD open.
Need ~1k INT and ~500 END for Candle Store
Farm JP eDVD Burst
Bank 100 JP, then 2× xanax + refill + JP energy + 5–9 eDVDs (no ecstasy/1k stack). Uses lollipops while banking; bursts asap when JP + booster CD allow.
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Candle JP eDVD Burst
Bank 100 JP, then 2× xanax + refill + JP energy + 5–9 eDVDs (no ecstasy/1k stack). Uses lollipops while banking; bursts asap when JP + booster CD allow.
Need ~1k INT and ~500 END for Candle Store
Farm JP Jump → Candy Burst
Sub-400k: bank 100 JP and do stacked jumps (4× xanax + ecstasy + 5–9 eDVDs + JP energy + refill). Uses lollipops on banking days. At/above 400k, switch to JP candy bursts (2× xanax + lollipops, no stack).
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Farm JP Jump → Candy Burst (Banked 100 JP)
Stacks only when 100 JP are banked: 4× xanax + ecstasy + 5–9 eDVDs + JP energy + refill (sub-400k), then switch to JP candy bursts.
Need ~3k END and ~1.5k MAN for Farm (have 0 END, 0 MAN)
Candle JP Jump → Candy Burst
Sub-400k: bank 100 JP and do stacked jumps (4× xanax + ecstasy + 5–9 eDVDs + JP energy + refill). Uses lollipops on banking days. At/above 400k, switch to JP candy bursts (2× xanax + lollipops, no stack).
Need ~1k INT and ~500 END for Candle Store
Candle JP Jump → Candy Burst (Banked 100 JP)
Stacks only when 100 JP are banked: 4× xanax + ecstasy + 5–9 eDVDs + JP energy + refill (sub-400k), then switch to JP candy bursts.
Need ~1k INT and ~500 END for Candle Store
Simulation Settings
Duration (days)
Play Schedule
Casual (70% efficiency)
Active (90% efficiency)
Hardcore (100% efficiency)
Max Xanax/Day
1 xanax
2 xanax
3 xanax
Run Comparison (9 paths, 30 days)